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<item name="Behring_M3A_Laser" class="VehicleWeapon" invisible="1" category="VehicleWeapon" weaponParams="1" > <params> <param name="giveable" value="0" /> <param name="selectable" value="0" /> <param name="pickable" value="0" /> <param name="mountable" value="1" /> <param name="usable" value="0" /> <param name="arms" value="0" /> <param name="adb" value="hornetLaserGatlingAnims.adb" /> <param name="actionController" value="itemControllerDef.xml" /> <param name="vehicleItemType" value="Weapon" /> <param name="vehicleItemSubType" value="Gun" /> <param name="vehicleItemDescription" value="The M3A is Behring's entry level laser cannon. The cannon configuration offers modest damage per projectile and a fairly low rate of fire. As the most basic offering in Behring's weapons lineup, it features low power consumption, but poor power efficiency. It makes up ground for its shortcomings by being cheap, a feature many pilots are looking for when outfitting their ships on a budget." /> <param name="vehicleItemManufactor" value="Behring" /> <param name="vehicleItemSize" value="1" /> <param name="vehicleItemClass" value="1" /> <param name="display_name" value="Behring M3A Laser" /> <vehicleItemStats> <Damage value="2.5" /> <RoF value="3" /> <Range value="90" /> <Power value="19.5" /> </vehicleItemStats> </params> |
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<param name="display_name" value="Behring M3A Laser" /> |
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<param name="vehicleItemDescription" value="The M3A is Behring's entry level laser cannon. The cannon configuration offers modest damage per projectile and a fairly low rate of fire. As the most basic offering in Behring's weapons lineup, it features low power consumption, but poor power efficiency. It makes up ground for its shortcomings by being cheap, a feature many pilots are looking for when outfitting their ships on a budget." /> |
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<localization> <init> <entry>text_ui_ingame.xml</entry> <entry>text_ui_menus.xml</entry> <entry>text_ui_levels.xml</entry> <entry>text_ui_warnings.xml</entry> </init> <singleplayer> <entry>ai_dialog_recording_list.xml</entry> <entry>dialog_recording_list.xml</entry> </singleplayer> <multiplayer> <!--<entry>...</entry>--> </multiplayer> <credits> <!--<entry>...</entry>--> </credits> <patch> <!--<entry>...</entry>--> </patch> </localization> |
This post has been edited 1 times, last edit by "Narakot" (Sep 8th 2013, 12:16pm)
Изначально был вообще только один архив English.pak без русских шрифтов.Не надо его создавать, бери из архива, открывай Excel`ем и добавляй новые ключи и перевод к ним. Ключи ставь в те места, где требуется перевод, вот и всё.
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Что за игра? Может быть ты таким образом нарушаешь авторские права, создавая перевод без согласия автора.
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Я могу помочь, если ты всё расскажешь.
This post has been edited 4 times, last edit by "Narakot" (Sep 8th 2013, 12:34pm)
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<param name="display_name" value="@ui_message1" /> |
Хм.Шрифты должны внедрять разработчики при создании Flash-файла.
This post has been edited 2 times, last edit by "Narakot" (Sep 8th 2013, 3:25pm)
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gfxexport.exe -c -i DDS -share_images -rescale hi HUD_Font_LocFont_glyphs.gfx |