Это сообщение было отредактировано 1 раз(а), последнее редактирование в "d.salvator" (9 марта 2012, 15:58)
И как этот хелпер-камеру обозвать?
не этот хелпер часом?
Это сообщение было отредактировано 1 раз(а), последнее редактирование в "d.salvator" (9 марта 2012, 15:55)
Перейти к пользовательской информации
Хардкор моддер
Место жительства: респ. Башкортостан, г.Уфа
Профессия: 3D Artist, Weapon Artist, FP Animator, Freelance
Это сообщение было отредактировано 2 раз(а), последнее редактирование в "d.salvator" (11 марта 2012, 14:56)
Код |
|
1 2 3 4 5 6 |
<action name="fire"> <animation target="firstperson" /> <animation target="owner" name="shoot" camera_helper="camera_helper" /> <sound target="firstperson" name="Sounds/MG42:mg42:shoot_rapid_1p" radius="400" static="1" /> <sound target="thirdperson" name="Sounds/MG42:mg42:shoot_rapid_3p" radius="400" static="1" /> </action> |
Код |
|
1 2 3 4 5 6 |
<action name="fire"> <animation target="firstperson" name="fire_01" /> <animation target="owner" name="shoot" camera_helper="camera_helper" /> <sound target="firstperson" name="Sounds/MG42:mg42:shoot_rapid_1p" radius="400" static="1" /> <sound target="thirdperson" name="Sounds/MG42:mg42:shoot_rapid_3p" radius="400" static="1" /> </action> |
Код |
|
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 |
<item name="dshk" class="Weapon"> <params> <param name="giveable" value="0" /> <param name="droppable" value="0" /> <param name="pickable" value="0" /> <param name="selectable" value="0" /> <param name="mountable" value="1" /> <param name="pose" value="rifle" /> <mount> <param name="pivot" value="weapon" /> <param name="min_pitch" value="-22" /> <param name="max_pitch" value="60" /> <param name="yaw_range" value="70" /> <param name="eye_distance" value="1.2" /> <param name="eye_height" value="0.20" /> <param name="body_distance" value="0.90" /> <param name="left_hand_helper" value="grip_left" /> <param name="right_hand_helper" value="grip_right" /> </mount> </params> <ai_descriptor handler="instant" speed="400" damage_radius="-1" charge_time="1" smartobject_class="MountedMG" coverFireTime="10" spreadRadius="0.5" draw_time="3.0" sweep_width="3.0" sweep_frequency="1.5" burstBulletCountMin="10" burstBulletCountMax="20" burstPauseTimeMin="0.0" burstPauseTimeMax="0.3" singleFireTriggerTime="-1" > <weaponOffset> <offset stanceId="STANCE_PRONE" weaponOffset="0.1,0.0,1.35" /> <useEyeOffset /> <offset stanceId="STANCE_STAND" weaponOffset="0.2,0.2,1.37" weaponOffsetLeanLeft="-0.5,0.0,1.3" weaponOffsetLeanRight="0.6,0.0,1.3" /> </weaponOffset> </ai_descriptor> <ammos> <ammo name="hurricanebullet" extra="0" amount="0" /> </ammos> <geometry> <firstperson name="objects/weapons/russian/guns/dshk/dshk_mounted_fp.chr" angles="0,0,0"/> <boneAttachments> <attachment target="firstperson" name="muzzle_flash_effect" bone="weapon_term" /> <attachment target="firstperson" name="muzzle_flash_smoke" bone="weapon_term" /> <attachment target="firstperson" name="muzzle_flash_effect_tp" bone="weapon_term" /> <attachment target="firstperson" name="muzzle_flash_light" bone="weapon_term" /> <attachment target="firstperson" name="overheat_effect" bone="weapon_term" /> </boneAttachments> </geometry> <actions> <action name="select"> <animation target="firstperson" name="select_01" camera_helper="camera_helper"/> <sound target="firstperson" name="sounds/weapons:heavymachinegun:select" radius="10" /> <sound target="thirdperson" name="sounds/weapons:heavymachinegun:select" radius="10" /> </action> <action name="deselect"> <animation target="firstperson" name="deselect_01" /> <animation target="owner" name="deselect" /> <sound target="firstperson" name="sounds/weapons:heavymachinegun:deselect" radius="10" /> <sound target="thirdperson" name="sounds/weapons:heavymachinegun:deselect" radius="10" /> </action> <action name="idle"> <animation target="firstperson" name="idle_%suffix%01" camera_helper="camera_helper"/> <animation target="owner" name="gunnerMounted" /> </action> <action name="spin_down"> <sound target="firstperson" name="Sounds/weapons:shiten:fire_fp_tail%env%" radius="5" static="1" /> <sound target="thirdperson" name="Sounds/weapons:shiten:fire_3rd_tail%env%" radius="5" static="1" /> </action> <action name="fire"> <animation target="firstperson" name="fire_%suffix%01" camera_helper="camera_helper"/> <animation target="owner" name="shoot" /> <sound target="firstperson" name="sounds/weapons:shiten:fire_fp_single%env%" radius="300" static="1" /> <sound target="thirdperson" name="sounds/weapons:shiten:fire_3rd_single%env%" radius="300" static="1" /> </action> <action name="rapid_fire"> <sound target="firstperson" name="Sounds/weapons:shiten:fire_fp_loop" radius="400" static="1" synched="1"/> <sound target="thirdperson" name="Sounds/weapons:shiten:fire_3rd_loop" radius="400" static="1" synched="1"/> </action> <action name="reload"> <animation target="firstperson" name="reload_01" /> <animation target="owner" name="reload" /> <sound target="thirdperson" name="sounds/weapons:heavymachinegun:reload" radius="10" /> </action> <action name="empty_clip"> <sound target="firstperson" name="Sounds/weapons:shiten:dryfire_fp" radius="10" /> <sound target="thirdperson" name="Sounds/weapons:shiten:dryfire" radius="10" /> </action> <action name="null_fire"> <sound target="firstperson" name="Sounds/interface:hud:null_fire" radius="2" /> </action> <action name="zoom_in"> <animation target="firstperson" name="zoom_in_%suffix%01" camera_helper="camera_helper"/> </action> <action name="zoom_out"> <animation target="firstperson" name="zoom_out_%suffix%01" camera_helper="camera_helper"/> </action> <action name="overheating"> <sound target="firstperson" name="sounds/weapons:shiten:overheat" radius="5" static="0" /> <sound target="thirdperson" name="sounds/weapons:shiten:overheat" radius="5" static="0" /> </action> </actions> <firemodes> <firemode type="default"> <fire> <param name="ammo_type" value="hurricanebullet" /> <param name="rate" value="800" /> <param name="damage" value="60" /> <param name="clip_size" value="-1" /> <param name="reload_time" value="3.2" /> <param name="bullet_chamber" value="1" /> <param name="helper_tp" value="weapon_term" /> <param name="nearmiss_signal" value="OnNearMiss" /> <param name="distance" value="700" /> </fire> <heating> <param name="attack" value="0.045" /> <param name="duration" value="2.0" /> <param name="decay" value="2.0" /> <param name="helper_fp" value="overheat_effect" /> <param name="effect_fp" value="weapon_fx.gun.overheat_haze" /> <param name="helper_tp" value="overheat_effect" /> <param name="effect_tp" value="weapon_fx.gun.overheat_haze" /> </heating> <recoil> <param name="max_recoil" value="8" /> <param name="attack" value="1.95" /> <param name="decay" value="0.55" /> <param name="maxx" value="4.25" /> <param name="maxy" value="2.5" /> <param name="randomness" value="1" /> <hints> <hint x="0.01" y="0.00" /> <hint x="0.02" y="0.00" /> <hint x="0.15" y="0.15" /> <hint x="0.35" y="0.25" /> <hint x="0.50" y="0.50" /> <hint x="0.85" y="0.30" /> <hint x="0.50" y="0.45" /> <hint x="1.50" y="0.55" /> <hint x="1.00" y="0.25" /> <hint x="0.75" y="0.20" /> <hint x="1.00" y="0.20" /> <hint x="1.00" y="0.45" /> <hint x="1.25" y="1.0" /> <hint x="1.00" y="1.25" /> <hint x="0.75" y="1.0" /> </hints> </recoil> <spread> <param name="min" value="0.015" /> <param name="max" value="5.0" /> <param name="attack" value="1.25" /> <param name="decay" value="0.55" /> </spread> <muzzleflash> <firstperson effect="muzzleflash.Machinegun.ShiTen" helper="muzzle_flash_effect" light_helper="muzzle_flash_light" light_radius="2" light_time="0.010" light_color="1,1,0.8" light_diffuse_mult="8" /> <thirdperson effect="muzzleflash.Machinegun.ShiTen_tp" helper="muzzle_flash_effect_tp" light_helper="muzzle_flash_light" light_radius="2.3" light_time="0.010" light_color="1,1,0.8" light_diffuse_mult="8" /> </muzzleflash> <muzzlesmoke> <firstperson effect="muzzleflash.AssaultRifle.shiten_smoke" helper="muzzle_flash_smoke" time="0" /> <thirdperson effect="muzzleflash.AssaultRifle.shiten_smoke_tp" helper="muzzle_flash_smoke" time="0" /> </muzzlesmoke> <muzzlesmoke_ice> <firstperson effect="weapon_fx.gun.cold_steam_on_barrel" helper="muzzle_flash_smoke" /> <thirdperson effect="weapon_fx.gun.cold_steam_on_barrel" helper="weapon_term" /> </muzzlesmoke_ice> <reject> <firstperson effect="weapon_fx.shells.shiten" helper="shells" /> <thirdperson effect="weapon_fx.shells.shiten" helper="shells" /> </reject> </firemode> <firemode name="Rapid" type="Rapid"> <tracer> <param name="geometryFP" value="objects/effects/tracer_standard_new.cgf" /> <param name="geometry" value="objects/effects/tracer_standard_new.cgf" /> <param name="effectFP" value="weapon_fx.tracer.standardfp" /> <param name="effect" value="weapon_fx.tracer.standard" /> <param name="speed" value="375" /> <param name="speedFP" value="900" /> <param name="frequency" value="2" /> <param name="helper_fp" value="weapon_term" /> <param name="helper_tp" value="weapon_term" /> </tracer> <rapid> <param name="min_speed" value="0.001" /> <param name="max_speed" value="0.001" /> <param name="acceleration" value="2.35" /> <param name="deceleration" value="-3.0" /> </rapid> </firemode> </firemodes> <zoommodes> <zoommode name="ironsight" type="IronSight"> <zoom> <param name="suffix" value="ironsight_" /> <param name="dof_mask" value="textures/weapons/ironzoom_blurmask.dds" /> <param name="zoom_in_time" value="0.2" /> <param name="zoom_out_time" value="0.2" /> <stages> <stage value="1.4" /> </stages> </zoom> </zoommode> </zoommodes> </item> |
Перейти к пользовательской информации
Хардкор моддер
Место жительства: респ. Башкортостан, г.Уфа
Профессия: 3D Artist, Weapon Artist, FP Animator, Freelance