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<?xml version="1.0" encoding="utf-8"?> <item name="dshk" class="Weapon"> <params> <param name="giveable" value="0" /> <param name="droppable" value="0" /> <param name="pickable" value="0" /> <param name="selectable" value="0" /> <param name="mountable" value="1" /> <param name="pose" value="Weapon" /> <mount> <param name="pivot" value="weapon" /> <param name="min_pitch" value="-22" /> <param name="max_pitch" value="60" /> <param name="yaw_range" value="70" /> <param name="eye_distance" value="1.2" /> <param name="eye_height" value="0.20" /> <param name="body_distance" value="0.60" /> <param name="left_hand_helper" value="collision" /> <param name="right_hand_helper" value="collision" /> </mount> </params> <ai_descriptor handler="instant" speed="400" damage_radius="-1" charge_time="1" smartobject_class="MountedMG" coverFireTime="10" spreadRadius="0.5" draw_time="3.0" sweep_width="3.0" sweep_frequency="1.5" burstBulletCountMin="10" burstBulletCountMax="20" burstPauseTimeMin="0.0" burstPauseTimeMax="0.3" singleFireTriggerTime="-1"> <weaponOffset> <offset stanceId="STANCE_PRONE" weaponOffset="0.1,0.0,1.35" /> <useEyeOffset /> <offset stanceId="STANCE_STAND" weaponOffset="0.2,0.2,1.37" weaponOffsetLeanLeft="-0.5,0.0,1.3" weaponOffsetLeanRight="0.6,0.0,1.3" /> </weaponOffset> </ai_descriptor> <ammos> <ammo name="hurricanebullet" extra="0" amount="0" /> </ammos> <geometry> <firstperson name="objects/weapons/russian/guns/dshk/dshk_mounted_fp.chr" angles="0,0,0" position="0,0,0" /> <boneAttachments> <attachment target="firstperson" name="muzzle_flash_effect" bone="weapon_term" /> <attachment target="firstperson" name="muzzle_flash_smoke" bone="weapon_term" /> <attachment target="firstperson" name="muzzle_flash_effect_tp" bone="weapon_term" /> <attachment target="firstperson" name="muzzle_flash_light" bone="weapon_term" /> <attachment target="firstperson" name="overheat_effect" bone="weapon_term" /> </boneAttachments> </geometry> <actions> <action name="select"> <animation target="firstperson" name="select" camera_helper="camera_helper" /> <sound target="firstperson" name="sounds/weapons:heavymachinegun:select" radius="10" /> <sound target="thirdperson" name="sounds/weapons:heavymachinegun:select" radius="10" /> </action> <action name="idle"> <animation target="firstperson" name="idle_%suffix%01" camera_helper="camera_helper" /> <animation target="owner" name="gunnerMounted" /> </action> <action name="spin_down"> <sound target="firstperson" name="Sounds/weapons:shiten:fire_fp_tail%env%" radius="5" static="1" /> <sound target="thirdperson" name="Sounds/weapons:shiten:fire_3rd_tail%env%" radius="5" static="1" /> </action> <action name="fire"> <animation target="firstperson" name="fire_01" /> <animation target="owner" name="shoot" /> <sound target="firstperson" name="sounds/weapons:heavymachinegun:fire_fp_loop" radius="400" static="1" /> <sound target="thirdperson" name="sounds/weapons:heavymachinegun:fire_3rd_loop" radius="400" static="1" /> </action> <action name="rapid_fire"> <animation target="firstperson" name="fire_01" /> <animation target="owner" name="shoot" /> <sound target="firstperson" name="sounds/weapons:heavymachinegun:fire_fp_loop" radius="400" static="1" /> <sound target="thirdperson" name="sounds/weapons:heavymachinegun:fire_3rd_loop" radius="400" static="1" /> </action> <action name="empty_clip"> <sound target="firstperson" name="Sounds/weapons:shiten:dryfire_fp" radius="10" /> <sound target="thirdperson" name="Sounds/weapons:shiten:dryfire" radius="10" /> </action> <action name="null_fire"> <sound target="firstperson" name="Sounds/interface:hud:null_fire" radius="2" /> </action> <action name="overheating"> <sound target="firstperson" name="sounds/weapons:shiten:overheat" radius="5" static="0" /> <sound target="thirdperson" name="sounds/weapons:shiten:overheat" radius="5" static="0" /> </action> </actions> <firemodes> <firemode type="default"> <fire> <param name="ammo_type" value="hurricanebullet" /> <param name="rate" value="700" /> <param name="damage" value="280" /> <param name="clip_size" value="-1" /> <param name="reload_time" value="3.2" /> <param name="bullet_chamber" value="1" /> <param name="helper_tp" value="weapon_term" /> <param name="nearmiss_signal" value="OnNearMiss" /> <param name="distance" value="700" /> </fire> <heating> <param name="attack" value="5.0" /> <param name="duration" value="5.0" /> <param name="decay" value="5.0" /> <param name="helper_fp" value="shells" /> <param name="effect_fp" value="weapon_fx.gun.overheat_haze" /> <param name="helper_tp" value="shells" /> <param name="effect_tp" value="weapon_fx.gun.overheat_haze" /> </heating> <recoil> <param name="max_recoil" value="8" /> <param name="attack" value="1.95" /> <param name="decay" value="0.55" /> <param name="maxx" value="4.25" /> <param name="maxy" value="2.5" /> <param name="randomness" value="1" /> <hints> <hint x="0.01" y="0.00" /> <hint x="0.02" y="0.00" /> <hint x="0.15" y="0.15" /> <hint x="0.35" y="0.25" /> <hint x="0.50" y="0.50" /> <hint x="0.85" y="0.30" /> <hint x="0.50" y="0.45" /> <hint x="1.50" y="0.55" /> <hint x="1.00" y="0.25" /> <hint x="0.75" y="0.20" /> <hint x="1.00" y="0.20" /> <hint x="1.00" y="0.45" /> <hint x="1.25" y="1.0" /> <hint x="1.00" y="1.25" /> <hint x="0.75" y="1.0" /> </hints> </recoil> <spread> <param name="min" value="0.015" /> <param name="max" value="5.0" /> <param name="attack" value="1.25" /> <param name="decay" value="0.55" /> </spread> <muzzleflash> <firstperson effect="muzzleflash.Machinegun.ShiTen" helper="muzzle_flash_effect" light_helper="muzzle_flash_light" light_radius="2" light_time="0.010" light_color="1,1,0.8" light_diffuse_mult="8" /> <thirdperson effect="muzzleflash.Machinegun.ShiTen_tp" helper="muzzle_flash_effect_tp" light_helper="muzzle_flash_light" light_radius="2.3" light_time="0.010" light_color="1,1,0.8" light_diffuse_mult="8" /> </muzzleflash> <muzzlesmoke> <firstperson effect="muzzleflash.AssaultRifle.shiten_smoke" helper="muzzle_flash_smoke" time="0" /> <thirdperson effect="muzzleflash.AssaultRifle.shiten_smoke_tp" helper="muzzle_flash_smoke" time="0" /> </muzzlesmoke> <muzzlesmoke_ice> <firstperson effect="weapon_fx.gun.cold_steam_on_barrel" helper="muzzle_flash_smoke" /> <thirdperson effect="weapon_fx.gun.cold_steam_on_barrel" helper="weapon_term" /> </muzzlesmoke_ice> <reject> <firstperson effect="weapon_fx.shells.shiten" helper="weapon" /> <thirdperson effect="weapon_fx.shells.shiten" helper="weapon" /> </reject> </firemode> <firemode name="Rapid" type="Rapid"> <tracer> <param name="geometryFP" value="objects/effects/tracer_standard_new.cgf" /> <param name="geometry" value="objects/effects/tracer_standard_new.cgf" /> <param name="effectFP" value="weapon_fx.tracer.standardfp" /> <param name="effect" value="weapon_fx.tracer.standard" /> <param name="speed" value="375" /> <param name="speedFP" value="900" /> <param name="frequency" value="2" /> <param name="helper_fp" value="weapon_term" /> <param name="helper_tp" value="weapon_term" /> </tracer> <rapid> <param name="min_speed" value="0.001" /> <param name="max_speed" value="0.001" /> <param name="acceleration" value="2.35" /> <param name="deceleration" value="-3.0" /> </rapid> </firemode> </firemodes> <zoommodes> <zoommode name="ironsight" type="IronSight"> <zoom> <param name="suffix" value="ironsight_" /> <param name="dof_mask" value="textures/weapons/ironzoom_blurmask.dds" /> <param name="zoom_in_time" value="0.2" /> <param name="zoom_out_time" value="0.2" /> <stages> <stage value="2" /> </stages> </zoom> </zoommode> </zoommodes> </item> |
Это сообщение было отредактировано 1 раз(а), последнее редактирование в "d.salvator" (13 марта 2012, 21:17)
Это сообщение было отредактировано 1 раз(а), последнее редактирование в "d.salvator" (14 марта 2012, 22:09)